Claybook – Announcement Trailer - Developer & Publisher Second Order - Helsinki, Finland - Gamescom - E3 – GDC – Tokyo Game Show – Brazil Game Show

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Independent game studio Second Order — founded by former Ubisoft - RedLynx Studio veterans — is thrilled to...
Independent game studio Second Order — founded by former Ubisoft - RedLynx Studio veterans — is thrilled to announce that their colorful clay-manipulating physics-based puzzle adventure Claybook is now available on Nintendo Switch! Players can carve, shape, and balance their way through challenging puzzles and create and share mind-boggling moldable landscapes online across PC, Xbox One, and PlayStation 4. “The excitement surrounding Claybook’s arrival on Switch has been truly moving,” said Sami Saarinen, CEO, and Co-Founder of Second Order. “We’re very happy to be able to finally share it with the world and eager to challenge Nintendo fans’ puzzle abilities. We can’t wait to see what wondrous creations Switch players will come up with.” A universe of wonder awaits the minds of those curious enough to delve into the pages of the Claybook — a stage for all manner of clay creations brought to life by an imaginative child (the player’s in-game alter ego). Balance over tricky obstacles and pathways, take control of the surrounding objects, carve out paths, or add more clay to shape the landscape in the many wonderful chapters available to explore. Custom “Clayfield” technology creates true-to-life volumetric clay visuals and physics, giving the fantastically themed settings in the fully dynamic and transformable environment a sense of reality. Claybook invites players to stretch their creative muscles and form their own pliable playgrounds for sharing with others across multiple platforms! The Claybook editor gives players all the tools they need to bring their clayscape directly from their imagination to the screen! Players can choose from over 50 available in-game shapes and give their custom clay stages some oomph with gameplay mechanics that spawn possessable shapes and new objectives. The world can be filled with solid clay or fluid-filled obstacles while cause-and-effect triggers amp up the challenge in their limitless claygrounds.