Best of Gamescom 2019 – Humankind – Development Diary #5 (Music) Trailer - Developer Amplitude Studios – Publisher Sega – Microsoft Windows - E3 – GDC – Tokyo Game Show – Brazil Game Show

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Humankind is an upcoming 4X video game being developed by Amplitude Studios and to be published by Sega. Th...
Humankind is an upcoming 4X video game being developed by Amplitude Studios and to be published by Sega. The game is scheduled for release on Microsoft Windows in 2020. Humankind is a 4X game comparable to the Civilization series. Players lead their civilization across six major eras of human civilization, starting from the nomadic age, directing how the civilization should expand, develop cities, control military and other types of units as they interact with other civilizations on the virtual planet, randomly generated at the start of a new game. A distinguishing feature of Humankind is that within each of the eras, the player selects one of ten civilization types based on historical societies; this selection offers both bonuses and penalties to how the player can build out the civilization. Because a player can select different civilizations as a template to build upon, there exists potentially one million different civilization patterns that a player can ultimately develop. Building out cities follows a similar model from Amplitude's Endless Legend game. A continent will have multiple territories on it, and the player will only be able to build one city in that territory. Over time, they can expand that city, adding farms and other outlying resources as well as more dense urban areas closer to the city center. This allows the creation of large metropolises within each territory. Players may also need to engage in combat with enemy forces. When this occurs, the game uses a tactical role playing game approach for detailed resolution of these battles, giving the player the chance to take advantage of terrain and special abilities of their units.[1] Within these skirmishes, battles can only last for only three combat turns before the game returns to the overworld, such that drawn-out wars can occur across multiple years at the overworld scale.