Destroy All Humans! – Humans German Voice Actor Trailer - Developer Black Forest Games – Publisher THQ Nordic – Director Onurhan Karaagacli – Unreal Engine 4 - Gamescom - E3 – GDC – Tokyo Game Show – Brazil Game Show

  • Share
    Share Video

  • Add
  • More
    Report this video as:
1 0
You have already voted for this video.
Destroy All Humans! is an upcoming open world action-adventure video game being developed by Black Forest G...
Destroy All Humans! is an upcoming open world action-adventure video game being developed by Black Forest Games and to be published by THQ Nordic. It is a remake of Destroy All Humans! (2005), and will be the reboot/fifth installment in the Destroy All Humans! franchise, and the first entry since Path of the Furon (2008). The game will be released for Microsoft Windows, PlayStation 4, Xbox One and Stadia on July 28, 2020. The game is played from a third-person perspective. The player controls Cryptosporidium 137 ("Crypto" for short), an alien who arrives on Earth in 1950's America to harvest human DNA. Crypto is equipped with a vast arsenal of alien weapons such as the Zap-O-Matic and Anal Probe, to defeat enemies. He also has superhuman skills such as psychokinetic powers and the ability to disguise himself as humans. Crypto can use a jetpack to quickly navigate the environment. He can also command the flying saucer, which is equipped with a death ray to kill opponents. Players can perform movements such as gliding and dashing, and they can chain actions together such as shooting enemies while levitating them. The game introduces the Focus Mode, which allows players to lock onto other enemies. Crypto is protected by a shield, which informs players the direction of hostile attacks. The game features six sandbox locations which can be explored freely. Each location offers unique challenges for players to complete. A team of 60 people in Black Forest Games served as the game's developer. The original game's dialogue and humor remained intact, though the team enhanced them by updating the character models and cutscenes and introducing motion capture. Instead of rerecording the lines, the team used the audio from the original game and improved its quality for the remake. The game also includes a mission named "Lost Mission of Area 42" that was scrapped during the development of the original game. Black Forest considered developing the remake as a "natural continuation