Monster Hunter World: Iceborne – Story Trailer – Developer & Publisher Capcom – Director Yuya Tokuda – Producer Shingo Izumi – Designers Teruki Endo & Yugo Togawa – Programmers Yuuki Ooi & Kota Fukasawa – Artist Kaname Fujioka – MT Framework

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At the end of 2018, Capcom announced a major expansion to Monster Hunter: World as "Iceborne", whic...
At the end of 2018, Capcom announced a major expansion to Monster Hunter: World as "Iceborne", which was released on September 6, 2019 for the PlayStation 4 and Xbox One, and for Windows on January 9, 2020. Iceborne adds new hunting areas, monsters, quests, and additional story content taking place after the events of World, at a size estimated to be similar to past expansions that they have added to previous titles. Limited time beta access to Iceborne content (not requiring the base World game) was made available to PlayStation 4 owners in June 2019. Iceborne is the only major expansion planned for Monster Hunter: World as it completes the game's story, with only minor, but free, downloadable content being produced for it afterwards. The development team have equated Iceborne to the previous expanded release games from past Monster Hunter games, such as Monster Hunter 4 Ultimate in comparison to Monster Hunter 4. Like these games, Iceborne added a third overall rank for hunters; while past games have called this "G rank", the team opted to use "Master Rank" because of the lack of familiarity with the G rank term in Western releases. Master Rank hunts are even more difficult than High Rank, but offer more lucrative rewards towards better weapons and armor equipment. The development team said that the difficulty curve for Iceborne is expected to be steeper than for the base game, as with the base game, they knew they needed to bring players unfamiliar with the games with a gentle approach, while players entering the Iceborne content would have been experienced already.
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