Here is another PS3 exclusive review for inFamous! The inFamous demo is one of the best demo's that I've ev...
Here is another PS3 exclusive review for inFamous! The inFamous demo is one of the best demo's that I've ever played, this even tops the UFC demo, and you all know how much I liked that!
I really enjoyed the demo and I wasn't planning on picking this up when it came out, but the demo might have changed my mind. You're definitely going to want to download this demo because this game is beast!
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So I saw that inFamous was out and so I decided to download it and give it a try after watching a few reviews. Unlike most other demos I've downloaded, while I was waiting for inFamous to download I actually forgot that it was downloading and came back to the Playstation 3 a few hours later and realized that it had been finished for hours. For some reason I just didn't think this game was going to have everything to make it a winner for me.
I played the first half of the demo without sound because I was using the computer at the same time and wasn't putting too much attention into the game, so I can't really talk about the story in the beginning, as I didn't watch the entire thing with sound. Even so, I've got to say it looked good. The way Sucker Punch put the comic feel into the story made it really feel like a super hero game.
The graphics of inFamous, I must say, could have been better. I know inFamous has been a while in the making so I'll give them that, they started the game a while ago, but still, the graphics didn't cut it for me. I'm glad they focused on the electricity and the way that looks, because that's what saved it for me. The explosions and the way Cole uses the electricity is very well done. The fact that you can hover or just drop off the top of a building and come down in a ball of electric fury is freaking sweet!
The controls are the easiest controls of any game that I've every played before! The way they work reminded me of God of War a little bit and how you unlock more combos and build on moves as you continue through the game. For me, it does get a little confusing after you build up your arsenal of moves and combos because you have so many variations that you forget them and end up leaving some out and just use the same bunch of moves. I have to give Sucker Punch credit in the variety of moves and the layout of the guide that shows you the buttons for each move. I think they did a great job on this and it seems like they spread out the unlocking of moves throughout the game so you don't get too many moves too fast.
Finally the gameplay, it reminds me of Spiderman, Grand Theft Auto, Tony Hawk, and God of War. The Spiderman feel comes from the way you climb up objects, I really love the smoothness in the way you just flow up buildings. The GTA feel comes from the open environment. I really love sandbox games and it looks like inFamous might find it's way to a spot in my favorites with the set up of the map. For some reason when I'm running down the streets it just feels like the old Tony Hawk games to me. I can't figure out if it's the cars or just that you run fast and it seems like you're on a skateboard. Either way, it's not a bad thing, I enjoyed the Tony Hawk games and inFamous looks awesome! As I mentioned before, the God of War feel, to me, comes with the way you build on your moves and unlock variations of the moves that you've already learned.
Overall, inFamous looks just awesome and I think I'm going to pick it up if I have the extra cash. The only complaints I have are there were a few glitches that I found and the enemies were very repetitive. Sucker Punch didn't put a lot of effort into breaking up the look of the enemies. One more thing I didn't like too much was the layout of the city, to me it just felt repetitive and seemed like parts of it were neglected by the designers, but I can deal with that for being able to run around and electrocute anyone and ...